Another example of stats factoring in would be sending in a drifter to take on a sentinel. If I don’t kill right off, or if the enemy ranger gets a chance to move in on my mage first, I could be dealing with a significant amount of damage and a critical hit could be deadly. So while yes, I will be taking 10% less damage than I would have before, that’s still likely to be a large chunk of damage. Rangers generally have high aptitude in strength and mages lack in defense. But let’s go back to the stats for a minute. Technically speaking, I’ve got low advantage and the enemy has high disadvantage so this should theoretically be a good matchup for me.
Say I’m a mage – arcane and cloak – and I’m moving into make an attack against an enemy ranger – projectile and chainmail. Here are a few examples of situations where advantage isn’t the only thing you need to think about. But there’s an important lesson to keep in mind, too – don’t disregard your core stats when factoring advantage into an encounter. In this situation you’re dealing somewhere between 30-40% more damage and taking 10% less. The ideal relationship is high advantage on your side and high disadvantage on theirs – like a leather-clad arcane spellcaster blasting a plate-armored hammer wielder.
Checking this for both the character you plan to use and the enemy you want to target will give you the best idea of how to approach the situation. So how do we take “advantage” of the information above? Dark Deity already gives you a bit of a hint when you hover over a character or enemy – you can see which targets they’ll have advantage against thanks to a little upward green arrow or a downward red arrow. The thief class, for example, has a skill that uses speed to further increase the degree of armor penetration.īack to Table of Contents Advantage Table Damage Typeīack to Table of Contents Applying Advantage This value is further modified by the mastery stat of the attacker, and sometimes by class skills for player characters. The multipliers vary from weapon to weapon, with some damage types giving larger degrees of advantage in their most advantageous matchups. For example, slashing weapons are very ineffective against chainmail but very effective against leather while dealing slightly less damage to plate and slightly more damage to cloaks. There are no neutral relationships, just degrees of advantage or disadvantage. Rune Cloak (I will shorten this to “cloak” for the rest of the article)Įach damage type in the game interacts with the four armor types in different ways.The damage type of your weapon will fall into one of these categories:Įach character and enemy will also have one of four armor types. However, depending on your characters class your weapon will also have a damage type. In Dark Deity there are many different weapons: swords, spears, axes, knives, bows, hammers, and a number of different magic types.